The head of Paradox calls the DLC policy of his company honest and balanced

Additions to games from Paradox – Language parables among gamers. The publishing house produces a huge amount of DLC to its projects, therefore, if you are obsessed with the desire to receive all the content, you have to lay out disproportionately large amounts.

Example – Crusader Kings II. Now on the sale of Steam "vanilla" version costs 149 rubles, but Crusader Kings II: Imperial Collection, which includes several dozen large and small additions, it will cost 3,041 rubles already.

Players often reproach Paradox in greed due to the violent flow of paid additives, so the head of the publishing house Fredrick Wester (Fredrik Wester) launched a thread on Twitter, where he explained the company’s position regarding DLC.

As Promised, Today I Will Write ABOUT THE PARADOX DLC Policy, and who I Think A Fair and Balance Way to Release Content.

– Fredrik Wester (@thewesterfront) July 4, 2019

As promised, today I will write about DLC policy in Paradox And why do I consider it an honest and balanced way to release content.

Our DLC model is based on the idea that you pay for new content after the release of a full game. This helps finance further development of the game, which is beneficial for all players.

Every time we release DLC, we also release a large free update. This means that you get long -term upgrades of your game, even if you did not buy any additions. These [free updates] could not finance in another way.

EVERY TIME WE RELEASE A DLC We Also Release a Big Update for Free, Which Means that You Get Continous Upgrades OF YOUR GAME EVEN IF YOUSE NOUSE NOTU BUY ANY DLC. This WOULD Not Be Possible to Fund Otherwise.

– Fredrik Wester (@thewesterfront) July 4, 2019

In the multiplayer, you always play with a DLC player who has the most installed DLC. This means that in the multiplayer you have access to all content – and you do not need to pay for it. Thus, we avoid crushing the user base.

In the comments Wester corrected: what DLC will be available to all players in the multiplayer, mainly determines the owner of the session. Wester agreed with this clarification.

I know this is an imperfect model, many new players are frightened by the type of game, DLC for which will cost hundreds of dollars. However, we regularly arrange large discounts on all our games and DLC.

"I really want [all the content], but I do not think that he is worth his price". As in any business, if you think it is not worth it, do not buy. Paradox should not be an exception.

“I Feel I Really Want EVERYTHING, BUT I DON’T Think It’s Worth The Price” – Like with All Business; IF You Don’T Think It’s Worth Its, Donmet Buy it. Paradox Shoup Not Be an Exception.

– Fredrik Wester (@thewesterfront) July 4, 2019

The DLC model also allows us to experiment more and add a little crazy to the content. In the hope that over time content will become more interesting.

And now the grand final: I personally https://nongamstopsites.uk/review/prive-casino/ are ready to protect the DLC, which is fully consisted of graphic changes (skins, flags, and so on). Why? They do not have a gameplay effect (“pay to win”), they do not block access to opportunities and help to finance the game and make it better. I am hiding at the table after 3 … 2 … 1.

Is it an ideal model for the release of content? No.
Whether we work without lingering hands to make this model better? Yes.
Are we listening to players‘ reviews? Yes.
Are we listening to people who say: "Fu, Be, greedy bastards, DLC is bad, uga-bug"? No.

In general, in the comments, the players agreed that the model for the spread of additions to Paradox Good. Separate complaints and suggestions are still found: someone believes that some cosmetic DLCs are still too expensive, someone proposes to reduce the cost of stale additions over time, someone says that Paradox You should switch to an analogue of the signature model in the spirit of Xbox Game Pass.

Bonus track: Vester They proposed to consider, so to speak, a way of monetization with water from the bath. Chapter Paradox He answered with a gif.

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The best comments

People 7 years old after the release are finalized by the game, add new mechanics, increase the depth of gameplay, people in response: why not for free?!

Paradoxes, in general, have a common problem with SIMS. If you buy the game immediately after its release and catch up with boats as they arrive, then everything is beautiful, fair, etc.D. Problems begin if you want to join a few years later, when a lot of content has come out, it is already a lot, it comes out the same regularly … And then the struggle of the toad begins with a sense of depreciation. Buy everything is expensive. Buy a part – you will swallow the feeling that you do not get full experience.

Vanilla versions of Paradox strategies can hardly be called "self -sufficient and full -fledged". In the vanilla CK 2, there are tralous lack of functions introducing diversity to the game. In Vanilla Stellaris, diplomacy and military operations were broken. And this is only what I checked on my personal experience. Similar problems are inherent in vanilla versions of HOI 4, imperator: rome and t.D. And this is also included in the DLC policy, because Paradox consider it appropriate to finish their projects later, even if the problems are touched on the whole layer of gameplay. And they will only support what is quite popular (hello, Victoria II).

I said something about free DLC? The problem is that there are too many of them. Do you need them for a comfortable game? Simple example: in CK 2, there are no characters search, both in the vanilla version and in free updates. At the same time, this function is extremely important and convenient, especially if you rule something more than the duchy. Moreover, without it, sometimes it is simply not possible to find a specific character. How to get this function? It is included with some DLC. Without the concept of which one, to be honest.

P.S. Before protecting any policy, it is better to study the issue. Those prices that can be seen now appeared solely due to complaints from players. Previously, studio hits such as EU 4 with all DLC would cost 6,000 rubles.

Interesting information … And let me find out in the framework of which game they refused? And yes, why are we only about Steam again? Or maybe on the consoles someone decided to give Paradox some kind of indulgence simply because

? No? Did not give … oh what sad. Probably GOG said “Well, to be, the devil Freddy, if it is outrageous, then we will be for you to sell a game with a division of income 100/0”. No? Freddy will be sad again?

I believe that the division of income 70/30 is simply outrageous, ”said Paradox boss. – I think the platform holders take too much money. Press, you can quote me

"I really want [all the content], but I do not think that he is worth his price". As in any business, if you think it is not worth it, do not buy. Paradox should not be an exception.

In principle, I completely agree – support for the game a long time after the release is good. And a similar method is really one of the most honest and balanced, but it has one serious minus: the money that the inconspes are asked for a complete DLC set (let’s be honest – without them the game is just a stump without content) for such niche projects as Paradox Game is a lot. Seriously, not every AAA game costs as much as Crusader Kings, for example. And damn, take something to do with this. For example, I really like their strategies, but I have not yet bought (and most likely I will not buy) not one of their games because of this policy.

To be objective, their approach is quite honest. Paradox release serious games and support them for a long time and supply them with content.

Dachshunds, and not at paradoxes and, specifically, in EU4 and CK2 the full Pak of the DLC (including the sets of units) under a hundred bache?

No, of course, they have a liva service exemplary, this cannot be taken away, but … for every little thing to cut on the DLC and then try to fix it somehow?

Come on?! So it does not destroy? They redraw mechanics and balance with each update, so that you need to retrain by a new one.

It is not necessary to pour water, the depth of politics and battles in Europe 4 changed in the main thing in only one thing – in the release version of AI could not in a normal struggle with the player as an aggressor, but now he makes a timer when you need not to fight.
SK2 is the most disgusting of the entire policy of the DLS paradoxes. Where any functionality of interaction except to declare war / marry children is hidden behind thematic DLS.
Stellaris was practically abandoned after the release and adding monsters in one DLS, and in another planet stations. I personally did not touch the corporation, but according to the reviews they broke the economy and modernized this.
Khoi 4 received popular alternative branches from mods to DLS and altered ships.
The emperor is a broken asset clip that can be made a little more diverse with DLS.

And this is I say with love for Khoy and SK, I would have a neutral attitude to them I would speak differently.

Wow … Surprisingly, we finally got to such a simple and elementary truth: it does not matter what percentage you are counted, from 0 monetary units you will receive 0 monetary units))). Well, it seems that we begin to understand: the players, without buying the game of the developer/publisher, will remain with their money, in general, they could buy it, but they will have even more money; But the developer/publisher from whom the game was not bought will be a little hungry))).

In principle, this is called the Syndrome “You have a game on the DLC SPYLYAN”, when players know better developers what should be part of the basic game.

I wanted to buy Stellaris to feel, I saw a bunch of DLC and changed my mind. Great marketing for guys. If only in seasonals they stuffed them or some edition with all DLC in the kit released.

Interestingly, Paradox is constantly monitored by the community of modmers and with each large -free update add the possibilities to change the game that the community asks for them. Some developers‘ diaries are completely devoted to how they improved the flag system and added new ones, at the request of models. It is already nice to watch how the new Bloodline’s system migrated to a large mod to play the throne. Before that, the same thing was with the treasury. Miracles of the world were added in free additions and they will also soon appear in all these large mods.

I would wish many other companies to give models more opportunities to make their games more attractive for players. Total war fans have long been tormented by the fact that the company’s card cannot be changed by their tools, so it is not possible to release anything global than new units and the deeds can’t be released, and the developers are already not paying attention to this game of users.

It’s all very good, but they repair crooked mechanics for years. DLC about China, for example, added simply a “chic” mechanics that allows China, in the event of a defeat, to throw its territory minor in a second, because of which:
1. You need to conquer several wars in a row
2. The indicator of participation in the war flies into the pipe, which is why the most active participant will receive the territory last wars, everyone else will suck a paw, because previous wars did not end with defeat, just the enemy flew into another dimension.
DLC for a year now, they managed to release the no less broken next. Gorgeous support, but you can at least curve the previous mechanic to fix?