Cooperative trailer Splinter Cell: Blacklist

Splinter Cell: Blacklist will present not only the single adventures of the famous Superman Sam Fisher, but also a cooperative regime for two user persons. So that all future user persons get an idea of ​​what awaits them or what they will refuse, the developers released the trailer. It clearly shows that three green eyes can be not only with Sam, but also his partner Isaac. Moreover, a partner in the best traditions of political correctness is clearly not white.

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Tom Clancy’s Splinter Cell: BlackList

The best comments

Yes, Eiseki let them be, https://lowdeposit-casinos.co.uk/minimum-deposit-bingo-sites/ but you drew attention to the story?
-Fisher, you need to penetrate the guarded base and neutralize the atomic warhead until the terrorists threw it to the great United States of America.
-Base, but haven’t I been involved in the last 11 years?
-NO! Now take a pistol and partner, kill the army of the Terorists and neutralize the damn warhead! This is epic and incredibly important!!1! Adyn.

Evil Russian Ivans try to produce their big bombs for American screenwriters. Otherwise Tom Klency Our American special services are left without work.

Just not in graphic terms. The clear “Drake Face” informs – all Splinter Cell after Pandora based on the modified grandmother Unreal 2.5 + grandfather "Havok". I really hope optimization at least better than in Conviction.

Personally, I like the cooperative in Conviction more. Against the backdrop of a single campaign, he played many times cheerful. If the plot is finished in a blackclist and screw more interactions with a partner, then it will be great. I’m really looking forward to.

It would be better to make two new characters, and not one who can be attached to Sam. After all, so before it was.

I do not want to say Sam anymore, but some bewilderment appears when Fisher begins to speak in a voice … HMM … not Fisher. Still, Ironside merged with the character. Well, what will we get used to everything. Pleases the relative return to the roots. Maybe it will turn out relatively sensible. At least at the level of DOUble Agent.

Looks like a similar cooperative in the previous game, just a set of missions united by a non-wise script, but you could finally make a cooperative stealth as a full-fledged game, and not as a tick for a mediocre action.